Today we see the release for God Warrior Skoll as suggested by Anonfox93 over at patreon!
An armored warrior wielding a giant double sided battle axe. The top half of her face is covered by a wolf shaped helmet. Her battleaxe is covered in glowing runes. A vicious warrior who carries an enormous weapon on her shoulder, few would realize this armored warrior was a she if they could not see her long blonde hair from the back of her helmet. Her battleaxe, Hati is said to be strong enough to cleave the moon in half. -Anonfox93
Today we see the release for Elemental Titans Update II, as suggested by Gregaur-X over at patreon!
We have static Fire, Eath and Water, Animated Darkness, Light Thunder and Ice. Now we can ask for : – Titan of Wind : Ventos – Titan of Nature : Tellia and maybe a new one – Titan of Life : Aphylia. A beautiful woman with very loon green hair with gold at its extremity. She can wear some very light clothes with gold ornements. She is the mother of all human and creature. – Gregaur-X
Today we see the release for Orc Chief Grunt as suggested by Gregaur-X over at patreon!
Today we see the release for Zodiac Creatures IV as suggested by Iacas over at patreon!
A busy week for The Dungeon Crawlers development, where the core of it has been determined and details previously still up in the air have been decided upon!
First off, composer @jazzind_ kindly volunteered to provide the music pieces The Dungeon Crawlers will be using! The minute I heard his work I knew it would match TDC’s vision! Thanks Jazzind! You can check out his work today through his twitter account https://twitter.com/jazzind_ and through his bandcamp for this OST!
In the graphics department, tilesets have been planned out and sketched!
They are still being finalized, but for the most part no longer in the unknown spectrum! TDC will have 7 different areas, but map tiles for them will be kept simple to finish on time.
Gameplay flow has also been decided, as well as the mechanics which will we be encountered when facing regular enemies and bosses. With most of the programming planned for this game already done, now the focus will shift towards the graphic department and refining what is already implemented!
And speaking of combat, the graphic syle for monsters has also been decided! I opted to go for the same route as the player character graphic, which will result in a more uniform look, fitting of its gameplay, and above all, in tune with the speed development premise and philosophy TDC follows.
Last for this post but not least, a look at the game’s prologue with @jazzind_d ‘s music already in! This game prologue will get illustration work to go with it in the complete release of the game, but is a nice window at the game’s narrative style and atmosphere!
In our next post we will take a better look at the tilesets, graphics and finalized NPC portraits!