Librarium Weeklies – Dragon Creatures!
No RPG is without some Dragons! Download it today! Support Ækashics Follow Ækashics Ækashics Let’s draws!
RPG Monster & Character assets!
No RPG is without some Dragons! Download it today! Support Ækashics Follow Ækashics Ækashics Let’s draws!
Time for some outlandish forests! Download it today! Support Ækashics Follow Ækashics
Time to populate those pyramids! Download it today! Support Ækashics Follow Ækashics
Rise of the Phoenix! YEP.44 – Animated Sideview Enemies Script Settings <Sideview Battler: Phoenix> <Sideview Attack Motion: Swing> <Sideview Show Shadow> <Sideview Shadow Width: 200%> <Sideview Shadow Height: 200%> <attack animation: 8> <Sideview Collapse> <Sideview Frame Speed: 10> <Scale Sprite: 110%> Download it today!
As requested! And kicking off August! Download it today! Support Ækashics Follow Ækashics
It’s that time of the week! Let’s add some spice to those mountain regions! Download it today!
Anubis awakens! YEP.44 – Animated Sideview Enemies Script Settings <Sideview Battler: Anubis> <Sideview Attack Motion: Swing> <Sideview Show Shadow> <Sideview Shadow Width: 200%> <Sideview Shadow Height: 200%> <attack animation: 8> <Sideview Collapse> <Sideview Frame Speed: 16> Download it today!
It’s that time of the week! this time centered around sea creatures (ノ・д・)ノ ! do you have any sea/ocean locations in your game? Let me know! Download it here!
Hey everyone! Today I unveil a new format, Librarium weeklies! Every friday around CST 14:00 PM a set of related static battlers will be released! These sets will effectively replace the static folder in our bi-weekly animated updates! (With today being an exception!) This time around the animated objects were selected to kick off this new …
View post on imgur.com Hey everyone! This time around we kick off July with 3 animated hawks and 2 static Mushrooms! As you may remember, the Librarium’s release scheme for phase 3 is up to three animated battlers based on poll results and up to two static battlers unrestricted by themes per update! In our next …