New release scheme?



Hery everyone! Starting with this new second term of Feburary, there’s something I need your opinion with!

In light of the release of Dragonlord Demios, I’ve been considering to give a greater foucs to animated monsters, seeing as how they are the norm now for many indie RPGs and there’s a huge shortage of them, I certianly do not want you, Librarium supporters, to fall behind either!

What I want to propose is this;

In one update, I will release a set of animated monsters from Rank 1, Rank 2, Rank 3 with the appropriate recolors. There will be no static monsters released with this as animating -three- monsters takes a considerable amount of time and effort!

In the following update,  there will be a static Rank 1, Rank 2, and Rank 3 monster for each rank, But included with that we will also have an animated Rank 4 monster to go with it!

As you may remember , Rank 4 is a dragon rank! Battlers like Dragonlord Demios . This will effectively take a lot more time to make, which is why I can only release one of each static rank, and one animated Rank 4.

I want you guys to let me know what you think about this, either with a vote on a poll or/and in the comments! Thanks!




6 thoughts on “New release scheme?

  1. ViriGames says:

    I’ll be honest I’m torn between the two.
    On one hand animated battler’s are really cool and add a really cool dynamic to fights
    But on the other hand I really like the static battlers.

    For me personally which ever route you decide to take will be good. I think having more animated boss like monsters would be great because even if you go with this new release scheme its still gonna take the better part of the year to get enough animated battlers to have for every monster where as for the game I’m making the normal enemies are static with a breathing effect but then you get to the big cool boss monsters and BOOM they are moving and animated so it kind of sets the tone that they are different and to be feared.

    But thats just my two cents honestly just keep making great things like you have been and everyone will be happy =D

  2. Wayne Erik Jarvis says:

    I know for myself, it seems weird to mix static and animated battlers. That could just be me. I love both the static and animated, but putting more focus on animated and producing more of those would make including animated only games more viable.

  3. Rafael BSIDES says:

    Animated all the way. It does have a better effect in battle plus it has a lot more use besides RPG Maker. Please keep up the awesome job 🙂

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