[Animated Battler Fix] Alstreim

Hey guys! Many reported issues with Alstreim’s frame size which resulted in undesireable results, I have finally gotten around to updating him to the latest Librarium standards and based in your input and he’s finally ready!

Thank you for using Librarium resources and believing in the project! Demios will receive a similar update, as well as Beef, but I won’t give out an exact date yet!



  • <Sideview Battler: Alstreim2>
  • <Sideview Attack Motion: Swing>
  • <Sideview Show Shadow>
  • <Sideview Shadow Width: 200%>
  • <Sideview Shadow Height: 200%>
  • <attack animation: 6>
  • <Sideview Anchor X: 0.70>
  • <Sideview Anchor Y: 0.965>

Remember not too long ago, SwiftIllusion kindly created a map sprite for Alstreim, which can be found in our community contributions section!

Please enjoy! Thank you for believing in the Librarium project!

Ækashics ヾ(o✪‿✪o)シ

4 thoughts on “[Animated Battler Fix] Alstreim

    • Ækashics says:

      Thank you very much Musty! I was going to, but now the terms of use have changed, allowing you to play around with hue shifts you feel are more convenient! Sorry I took so long to reply, I was really busy working in everything I released in today’s update! My new focus wil be in fixing issues with the rest of the older animated battlers!

  1. Louise ^^ says:

    Just want to say I absolutely adore your animated battlers!! 😀 Can’t wait to use these in my game, they work perfectly! Thanks so much for making them, can’t wait to see more! :’) <3

    • Ækashics says:

      Hello Louise! Apologies for the late reply, rough week! Thank you very much! I’m always happy to hear people find them useful! you can look forward to more!

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