RTP Alter II

Hey everyone! (╯✧▽✧)╯

Making good progress with your game projects? We sure hope so!

This week we experiment further and listen to what you guys need for your game making exploits by bundling in facesets of the monsters contained in the release!

Once again we continue with the task we started last week and unveil RTP Alter II ! a series of resources aimed at covering alternative designs to monsters found in RPG Maker MV’s RTP in line with the style the Librarium uses  !

But that’s not all! Packed with static resources, comes Beef The Minotaur! An animated sideview battler! Make sure him, the animated slime and the animated bat get along well ok?  (´。• ᵕ •。`) ♡


This month we will continue to try new things so stay tuned! Also keep an eye out in the Librarium’s website, as this week we finally (and gradually) begin rolling out its second version featuring new sections, more intuitive navigation and the like!

As a final note, we’d like to thank our twitter friends and everyone who came over to last weekend’s picarto stream, Thank you!

As usual, Grab it here!

-Ækashics ヾ(o✪‿✪o)シ

Special Thanks:
-Yanfly, Rukaroa, Archeia Nina &  Aldo !

21 thoughts on “RTP Alter II

  1. Kloe says:

    These are great but I was wondering, if you use Beef as an actor, how is it possible to allign him? I can change the size using a plugin, but I dont think the settings included, works with actors instead of enemies

  2. Elliot says:

    Hey! do you reckon you can do lots more animated battlers? and could you keep us updated on what your working on because at the moment your designs are great and all of them are going in my project 🙂 i have a couple of requests. Please could you do a sensei/martial art character and could you also do a big animated boss, that would be great thank you, and keep up the good work. 🙂

  3. Mike says:

    I love your Minotaur battler, but something strange is happening whenever I use it. When I have it in battle, it’s being covered by a giant black square. Is there something I’m doing wrong?

      • AlohaJo says:

        I’m a bit late to the party here, sorry, but I too am having the same issue, with both Beef and Demios.

        For me, though, I think it’s the fact that I’m (attempting) to run MV on an older computer, and because the image size is relatively large it’s crapping out and displaying a large black box where the sprite should be.

        I did get it to work, but it required me to alter the size of the file, which goes against your T.o.U, not to mention the dip in quality was very noticeable, so it’s absolutely not the solution… (and sorry for breaking the rules).

        Still, there’s a ton of other resources to work with here, and I am totally in love with your style, so thank you very very much for everything! ^_^

        • Ækashics says:

          Hey sorry for the late reply and sorry to hear!
          Yeah I’ve been told about the issue with the huge frames in older animated battlers and I’ve totally taken it into consideration for future releases!
          I’m definitely going to rework the old ones as well, but I don’t have an estimated time of delivery yet, thanks for the support and the kind words, stay tuned for more updates including one tomorrow with three new animated battlers!

  4. theTIDALbeast says:

    Hey, Ækashics, just a quick question from a very slow-working fan of your work, do you have any plans on making an animated version of Rigel the Werewolf?

    I was considering making a character that can transform into a werewolf in battle, and it would look odd for an animated person to change into a nearly inanimate beast of terror. I could settle for using Beef to change things up a bit if not, but figured it’s better to ask in the first place than not.

    Keep up the great work, you’re far more talented than I could ever be

    • Ækashics says:

      First of all thank you for using the Librarium battlers!
      Rigel is part of the RTP Alter, and right now my main focus for animated Sideview battlers is also RTP creatures, so yes! A werewolf (Possibly riggel) will see light in aniamted SV format at some point!

  5. Justin says:

    i just got these because i needed a cool looking minotaur. As your reward for all your hard work your going to be my hardest boss in the game lol. If thats alright

  6. Axon says:

    These battles are incredible, please keep up the great work!

    I have run into an issue. When I attack the battlers in game, the animation is not centered and sometimes doesn’t hit the battler at all. Does anyone else have this problem or know how to fix it? I think it has to do with the size and dead space of the image based on what I see I’m gimp.

    Any ideas would be helpful, thanks!

    • Ækashics says:

      Hey Axon!
      Yes this is an issue with older animated battlers because I still had not learned the proper frame size back then, I plan to revisit them and fix them at some point, right now only Alstreim has received this fix, stay tuned!

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